1/1/2023 0 Comments Shining wind ps2 english isol![]() ![]() Off-Screen images from actual console play test. It was a problem with the cripack tools ability to properly format the cpk file system. I understand the reason for the above issue. AFAIK, these have been resolved, but I have not fully tested every detail. This has happened during asset testing a few times when changing things improperly. Pressing Start and "O" in proper timing can skip the sequence and continue the game. You are able to press start to continue(for repeated error messages), and eventually you see the "Skip Scene" box in the background. It tells you what texture file is giving issues as well. If the game has trouble wiping the screen and locating the next texture to load, it prompts an error message on the screen. A few items in the Options Menu have a small display box which causes text to be cut off: "Difficul" instead of "Difficulty" (These are textures. ![]() Characters field text can extend beyond the box borders for similar reasons.It must do this for those 10-15 instances since the game will not display a 5th row of text. In some cases the English is a bit lengthy which makes it run outside the proper area. I have not been able to find a way to change the font sizes in the PS3. ![]() Movies have been converted to display English Subtitles with Japanese voice overs(Subtitles are baked into videos, required mixing PS3 audio streams with PS4 video).All Tutorials screens featuring words have been converted to English images.Any words and characters stored as textures has been updated.All in game text (Dialogue, Field Text, UI, Sequences, etc) has been converted to English.Posting now to gauge interest as well as get a few tips for the last items I have. In less than 10 instances, the English was just not capable of being used(due to size constraints) and had to be rephrased. It is official localization assets being converted to run on PS3. I have been working on back porting the PS4 English Assets to the PS3 for the last couple weeks and it is 99% complete. ![]() Once this repack issue is resolved, a patch file can be made and released. I managed to manually fix this in hex at one point but attempts to repeat now are failing. It place the screen wipe transition "code" beyond the EOF header which is what causes some of the glitches detailed below. STATUS : Tranlastion has been done for months, CriPack tools are not properly packing the file system. Progress is slow due to IRL commitments but its coming together. CURRENT STATUS : Continuing to chip away at the patching algorithm and in the process making some refactoring to the core structure to make it easier to manipulate the file structure. ![]()
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